<< WIN Elemental War of Magic (2010
Elemental War of Magic (2010
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Category Games
PlatformWindows
FormatRetail
FormatISO
GenreAction
GenreAdventure
Date 24/08/2010, 00:04
Size n/a
 
Website http://elementalgame.com/
 
Sender MeaNRaCooN [NL]
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Post Description

Elemental: War of Magic

Info
Elemental: War of Magic is a fantasy-themed 4X turn-base
d strategy game developed and published by Stardock.

Plot
The game is set in a world once filled with magic, which is used by its human inhabitants to build their civilizations. A race of immortal beings known as the Titans were attracted to the world by the creation of the reality-warping Forge of the Overlord, an artifact with the power to create magical items. While engaged in civil war, the Titans imprison the world's magic in a number of elemental shards.
At first, only the Titans can use the magic within the shards, but in time human channelers arise to challenge them. The resulting battles lead to the destruction of the Forge, and ultimately the land itself.
A century later, the player is a channeler leading a faction of humans or Fallen (corrupted life-forms created by the Titans) in a still-devastated world, able to renew it with magic ? or pervert it to their will. The human kingdoms sometimes band together against the empires of the Fallen, but each faction strives for ultimate dominance.

Gameplay
Elemental has a single-player campaign,up to 16-way multiplayer, and nonlinear "sandbox" gameplay. In the latter two modes, players win the game by conquering or allying with all other factions, or by reassembling or creating the Forge of the Overlord. Pieces of the Forge may be found through quests, or created by researching and casting the Spell of Making, requiring control of all elemental shards.
Players control a sovereign and belong to a faction, each with characteristics affecting gameplay; they may pick from ten pre-built sovereigns, or create their own. They gain influence over land and resources by founding cities, opening up the ability to train characters and research spells and technologies. Cities may be enhanced through improvements, providing additional space, and generating money, resources or prestige (one of the factors determining population growth).
Each character in the game is individually named and outfitted through a character editor,with statistics that increase as they gain experience. Characters may be combined into armies to fight more dangerous or numerous opponents. Combat takes place on a separate tactical map, although battles may normally be auto-resolved.
Players may negotiate with each other to exchange money, material goods, or diplomatic capital (but not technology), and to enter into treaties and alliances; however, the ability to do so must first be researched. Gameplay varies depending on the chosen faction. Human kingdoms tend to focus on government and civilization, while the empires of the Fallen are more about individual champions.

Magic
Magic resides in crystal shards named after the elements; earth, air, fire, and water. While channelers may cast researched spells from any spellbook possessed by their faction, controlling shards greatly amplifies the potency of spells using the relevant elements.
Sovereigns start with a certain amount of magical essence, determining how much mana they have, and so how many spells they may cast. They may imbue this essence into other characters, granting limited power at the cost of their own abilities. Essence may also be expended by sovereigns to escape death and return to a nearby settlement. Marriages involving magic-using characters may result in children with magical skills of their own.

Research
Research is based on reclaiming lost technologies from libraries scattered around the world. Players may direct research to one of five categories; humans and Fallen have separate technology trees.
(c) Wikipedia

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Vers van de scenepers, net om 9 uur 23 aug. ''gereleased'' en aangezien niemand anders hem nog had aangemeld zal ik maar de eerste zijn ;D Let wel goed op dat je de post van Antichrist450 pakt (jij ook bedankt voor het post...kuch...spotten)

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