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For many gamers, Electronic Arts' first Need For Speed fulfilled all the criteria of a good racer. Closer to real life than Namco's Ridge Racer series, yet with the emphasis firmly placed on 'fun' The Need For Speed managed to garner a large following of dedicated fans.
However, the sequel doesn't live up to the high expectations set by the first.
Like the first, Need For Speed II's strength lies in its variety of actual high-performance cars. You're offered a McLaren F1 or Ferrari F50, or any of six other 'concept' cars that you probably have never even seen before (except in 'Expensive Concept Cars' magazine). The cars handle as they would in real life (we're guessing, we haven't actually driven any of these babies) and can be driven with an automatic or manual transmission.
Turning is perhaps the least realistic aspect of the control, with jerky steps replacing any semblance of smooth turning, although this may be down to the D-pad more than anything else. The variety of tracks is also quite nice, running the gamut from Australia's outback to the Pacific North West.
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