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RayCrisis is not the final installment in the Ray/Layer Section series of shooters from Taito - I believe it's been since superseded by the arcade game RayBlade - but it is the most recent and possibly the last to appear on a console for a while. Originally programmed for the Taito G-Net system (a cart-based successor to the Wolf hardware, I believe intended to compete with the Sega NAOMI), it's made it home to the PlayStation in reasonably solid shape, and to the US by way of Working Designs. RayCrisis brings back the furious lock-on system you may remember from RayStorm, and while some may find it a little bit limited, shooter fans should have a great time with the potential it offers for honing your technique and racking up high scores.
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