<< WIN Digital Tutors-Modeling Next-Gen Characters in Maya
Digital Tutors-Modeling Next-Gen Characters in Maya
This spot is not verified, the name of the sender has not been confirmed
Category Applications
PlatformWindows
GenreOther
GenreGraphics
Date 03/11/2010, 18:06
Size n/a
 
Website http://digitaltutors.com/09/training.php?cid=5%26pid=3451
 
Sender panchozya
Tag panchozya
 
Searchengine Search
 
Number of spamreports 0

Post Description

Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games. 

Popular highlights include: Blocking-in Form; Primitive Modeling; Adding Muscle Definition; Modeling in Symmetry; Working within Polygon Budgets; Checking Silhouettes for Appeal; Critiquing Models with Paint-overs; Creating Efficient Geometry; Reducing Model Resolution Manually; Strategically Adding Detail; Creating the Illusion of Detail; Building to Reference Art; Checking Models at Multiple Scales; Creating Useful Topology; Simplifying Shapes; Working with Multiple Pieces; Extruding Geometry to Add Detail; Building Tubes and Pipes with Curves; Combining Vertices with Merge; Quickly Adding Geometry with Bridge Tool;

Ps: klik voor je hem download eerst ff op de link om een idee te krijgen wat voor tutorial het hier betreft, zo kan je eerst een indruk krijgen of dit is wat je zoekt. Tip!!!!!!!

Comments # 0