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Holomatix Rendition is a raytracing renderer, designed to make life easier for 3D artists. It is compatible with mental ray scenes and shaders, for 3D scenes developed in Maya, 3ds Max and XSI. Rendition dynamically refines the rendered image, providing a lot of useful, immediate feedback, and converging to a final, production quality rendered image.
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With the introduction of Release 3.0, finalRender Stage-1 for 3ds Max will be offered in 2 versions:
Firstly as a standard version (finalRender R3) targeted to the mainstream user base, while the other version, called the Studio Edition (finalRender R3 SE for short), is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility. Both products use the same rock solid and Hollywood production proven rendering core and rendering results (when not using any of the advanced features of R3 SE) will be identical between the two versions. Check out the SE Comparison feature page to learn more about the differences.
finalToon, cebas's Non Photo Realistic (NPR) renderer for 3ds Max has also been upgraded with features and functions, finalToon is available as an integrated part that comes with finalRender R3, finalRender R3 SE or as a standalone version.
finalRender R3 SE is build upon:
- all features and functions of finalRender R3
- pyroCluster 3.5 (without mental ray shaders)
- finalToon R3
- former finalShaders shaders (unlimited network render license)
Check out the massive features of the basic finalRender R3 ! It's all included in SE!
Spot info:
- Holomatix Rendition 3dsmax
- Cebas FinalRender R3 + plugins
Bevat alle cebas plugins x32 x64 voor 3dsmax 2008 2009 2010
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