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LA Remix is somewhat similar to Midnight Club: Los Angeles proper in that the game takes place in LA (obviously), features many of the same characters, vehicle roster and so on. But once you dig in deep, you"ll note that the two versions are different in just about every way possible.
For one, the PSP game isn"t incredibly hard. In fact, it starts out as a complete piece of cake. Things pick up as you advance, and the races marked red on your map, which are the hardest for you at that point, are indeed very hard. The game does get harder as you advance of course, but that"s partly because of the hardware limitations.
Racing as fast as the game gets on a 4.3 inch screen with only 480x272 pixels can get pretty tricky. It"s sometimes hard to see traffic until it"s close to you, so the faster you go the shorter your warning gets, and it can get very short. This also isn"t unique to trying to spot cars -- seeing shortcuts or straighter routes can sometimes be tricky as well.
Part of the issue here isn"t related to the visuals; it"s the marker placement. On races with checkpoints, you"ll see giant plumes of smoke that have an arrow pointing in the direction of the next checkpoint. Unfortunately, there aren"t enough of them, and some of the placement is bad. Instead of being at a corner to help you know you need to take it, there may be a checkpoint around a corner, and unless you"re paying close attention to the map as you drive (more on this in a second), you"ll fly right by it.
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